Working your strong points

[Today's guest blogger is Chuck Ebert, who has been writing science fiction on and off since high school. He has a story coming out in the January 2012 edition of Strange Weird and Wonderful Magazine and one in the March 2011 issue of Aoife's Kiss. One of his stories was accepted by the magazine Eldritch Tales and he won an honorable mention in a short short story writing contest sponsored by Xignals. He published a short story in Aphelion and had a story win honorable mention in the Writers of the Future contest.  He is a librarian in Durham NC, and maintains a movie review blog called The Other Ebert.]

After years of trying, I recently sold my first story.  Those were a couple of great moments, both when I got the email telling me that they wanted to buy the story and when the magazine with the story in it came several months later.  Since I want to experience those moments again, I started to wonder why this particular story sold when so many others—some of which I consider actually better—obstinately refuse to stop coming back.

Ironically “The Ossuaries,” which is the story that eventually sold, has a pretty thin plot, which is the area in which I struggle the most.  It concerns an anthropologist who discovers a site where it appears that modern humans rounded up Neanderthals and executed them, implying genocide.  This site is located in a central Asian country that is in the middle of an ethnic civil war and the leader of the government is anxious for an excuse to impose a final solution on the insurgents.  The anthropologist fears that his discovery may provide the justification for this atrocity and yet he also doesn’t want to jeopardize his scientific integrity and his career by covering up or distorting facts.  When I describe the plot to people I generally end by waving my hands weakly in the air and saying, “I make it work.”  And apparently, I do, because the story sold.

The question is how did I make it work. First of all, I performed some sleight of hand. I set it up so that there were three potential possibilities as to where this site could be. The last and most promising site is close to where the insurgents are the most active, and once the first two sites don’t pan out, they must perform their search quickly while the army holds the area. Giving your characters a reason to hurry is a good way to inject momentum into the story.

But I think the most important reason it works is because I give the main character an untenable choice. He is the great grandson of Holocaust survivors and has been hearing the stories all his life. It has in fact, become something of an obsession with him, so his sympathies lie with the oppressed minority. But he is also a dedicated scientist who would normally never consider covering up an important find. I put him into a situation where these two passions are in conflict and he can’t make a decision without betraying one of them. There is no right choice.

I think everybody can relate to that kind of no-win dilemma and that’s what makes the story work. My guess is that the editor who bought this story was intrigued by the main character’s predicament and felt that it compensated for the point around which the plot turns—that a government would use an archeological find to justify genocide—which is admittedly a little far-fetched. Every story has strong points and weak points. The strong points need to be compelling enough to make readers not worry about the weak ones.

Plot Tensions: Set ‘Em Up Before You Knock ‘Em Down

[Today's guest blogger is Lynda Williams. Lynda is the author of the ten-novel Okal Rel Saga, set in a future full of bold characters, unique cultures, love, blood and humor. She taught in computing fields for many years, and currently works as an instructional designer for BCIT. Saga books can be read individually, as appetizers, or from end to end for the full meal deal. Latest book in print is Avim's Oath from Edge Science Fiction and Fantasy, , the sixth in the series.]

Any story relies on some sort of set up to deliver an emotional impact.

Very short stories do it by exploiting pre-existing plot clichés. A novel that start with a bang ease us into the real story afterwards. Spoofs and fan fiction capitalize on the “setting ‘em up” work done by well-known series, resolving tensions left untapped in canon.

Setting up tensions in original fiction is hard work.

I write a ten-novel series set in a universe with its own social norms and cultures. Many of the funniest or most poignant moments would have little impact divorced from context. Take this exchange in the third novel, Pretenders, for example:

“I can’t believe I slept with you!” Ayrium erupted aloud. And flushed crimson, because that was not what she had meant to say first.

Ameron’s smile faded ruefully. “I cannot believe I forgot I was not taking ferni,” he replied.

The passage can elicit squeals from a reader who understands the sexual-politics of the Sevolite empire. Curiosity is the best it can inspire in isolation.

Part of the pleasure of SF is discovering how the world you are reading about “works”. A lot of the necessary learning can be slipped in through the behaviour of supporting characters, so beware of making every character a rebel because it makes for uphill work establishing societal norms. Create questions in the reader’s mind before you answer them. Suspense has to be built up, and then delivered, never draining the whole charge until the end.

In my ten novel series, clues sprinkled through the earlier books never contradict the truths revealed in later ones, but are part of the background until their turn arrives. For example, the main plot is busy getting a worried Erien in to visit Ameron in Book 4: Throne Price, when he encounters a curious hazard.

Erien squinted against the optical illusion induced by the Lorel Stairs, concentrating on the woman’s broad shoulders and strong features. “It’s the tiles,” he realized. “and the patterns in them.”

“Just like the Flashing Floor,” Zind said. “You’ll have heard of that.”

The character, Zind, features again in Book 6: Avim’s Oath. The Lorel Stairs and Flashing Floor continue to be just part of the setting until Books 10: Unholy Science. Someone re-reading the series would recognize them in this passing scene.

Even within a single book, or chapter, you can lay the groundwork for setting up big tensions while creating and discharging lesser ones. In Book 1: The Courtesan Prince, Ann’s sexual appraisal of each man she runs into helps keep the story lively until she actually meets “Beauty” – who turns out to be Pureblood Prince Amel, the archetypal prince raised as a commoner. It never bothered me that readers would quickly guess Amel is the “courtesan prince” of the title. The reader knows before the characters do, and keeps reading to discover what is going to happen when they start figuring it out. The harder work was establishing backstory for the cultures to explain the anachronistic use of swords (to limit warfare) and the nature of Sevolites (elite bioengineered sub-race of humans). Fortunately, I had lots of space to introduce all the variations and quirks.

Plotting is like an emotional symphony with movements: big themes echo through the whole work, while smaller passages rise and fall within the larger envelope. But big or small, you have to set ‘em up before you knock ‘em down. And there’s no way to do it in a really original way unless you and the reader do the work.

Should selling writing be more important than writing writing?

[Today's guest blogger is Jef Benedetti. Jef is founder and president of WordWork International, which provides artist representation in a guild atmosphere, enhancing creativity and increasing intellectual property value. A writer of two self-published children’s books, Jef is a veteran photojournalist and editor whose work has appeared in the computer trade, community newspaper, golf magazine and commercial packaging media. Thanks for joining us, Jef! --Faith]

You’ve written and printed a book. Your mom helps you sell a few copies to her friends, who are all grandmas.

“Verna, your son’s book is darling!” Mrs. Anyone says, a story Mom gladly retells to you later that night.

Unfortunately, my Mom is not an Amazon. All of a sudden-like, you’re in an organized crime family.

“How we gonna move dese books?” You’ve got an accent from watching too many crime movies.

“What’s the title?” a friend wants to know.

My wife left me: Hooray!” you say.

“Man, that is good. With a title like that, you can’t lose!”

To answer the question, one needs to start, not at the creative process, or anything after it. Start, as my junior English teacher said, at the beginning.

I once heard a famous TV newsman lecture to a college crowd. After he finished, someone asked if he’d ever written anything for free. It took him nearly a minute to reel off an impressive list of pro bono clip sources that started with editor of the yearbook and school paper in both high school and college.

His first non-scholastic news story was a crime beat nugget that he didn’t even get a byline for; turned out to be his job application. He set me straight that day on the topic we discuss today.

“Once you get paid for your craft, you’re going to like getting paid for it. After that, when you get requests to write for free, you’ll start turning them down, but not all at once. Eventually, they stop calling. The day after that, you are a writer, a journalist. You might as well get paid for it.”

So, we’re all agreed, then? Selling is more important than writing. Need more?

In college, I had this friend Walter. We worked together on the school paper. He was a sports reporter in high school and he got paid $5 a story for his game coverage. It wasn’t a lot of money, but it got Walter used to being paid for his craft.

When he wrote his first bylined piece for our noble college rag, he didn’t get paid a dime. In fact, for going to the trouble of supplying our sports editor with an unrequested sidebar covering the coach’s halftime rant at the team (who was only down 4 points but came back to win), he got his ass chewed for going from good to great.

“And what have we learned here today?” I asked after we talked it out. “You never got your ass chewed by your high school editor.”

“No, not once. Why is that?” he wondered aloud.

“When you write and get paid for it, there is almost no ass-chewing,” I said. “Maybe they’re just more mature, people who pay you, I mean. When you get paid to write, and you don’t do it well enough to do it again, they just fire you.”

Silence on the other end of the line.

“Nah!” Walter said. The moral of this story is, if you’re gonna write, get paid for it.

My payment today is this link to the website for WordWork Publishing www.wordworkpublishing.com, the printing arm of WordWork International. I have linked with a literary agent of my own design, it seems at times. Peter August is the man who’s going to get me to the top, of something.

Speaking of the top of something, I was just watching Man vs. Food and there was a pile of fries on top of a hamburger, smothered in a mystically tasty sauce. I’m hungry. I gotta go.

Worldbuilding

Today’s guest blogger is Ann Gimpel, a clinical psychologist who practices high in the Sierra Nevada Mountains. A lifelong aficionado of the unusual, she started writing speculative fiction about three years ago. Since then, she’s managed to get four short stories and a novel published. A husband, grown children and three wolf hybrids round out her family.Thanks for joining us, Ann!

My muse chuckled in the background when I got your email accepting my offer to guest blog about world-building. That’s probably my weakest area; a fact she knows all too well.

Building a world is a highly specific adventure that, at least at first, has little or nothing to do with your characters. It seems to work better if you have the world in place before the characters start running about in it. This is because all worlds have rules. For you to write a credible piece, you need to stick to those rules and, if you’re also struggling with character development, motivation and plot structure, you’ll likely find your world gets short shrift. That’s how those niggling inconsistencies intrude. Any author who’s ever had to painstakingly cull through a five hundred page manuscript fixing a world-building glitch would agree that it’s far simpler to get the world in sync the first time round.

Let’s retreat to those “rules” for a moment. All worlds have rules, including the one we live in. In fact, there are often entire sets of rules. For example, the experience of a native woman in a primitive culture thatstill practices ritual female circumcision is radically different than my own experience living in the United States. To put a finer edge on that point, even parts of the U.S. can be quite divergent from one another. As an absolute baseline, you need to have a full and complete understanding of the world you inhabit before you can start shifting and bending those rules to create either a science fiction or fantasy world. That’s why so many fantasy writers put maps in their books. Somehow, having a map to look at with countries, continents, oceans and mountain ranges, gives the fantasy world a tangible reality. (It’s also helpful when you’ve noted that your protag sailed south out of Portsmouth and a glance at your map tells you she actually sailed east!)

You can’t force world-building any more than you can force character development. Unfortunately, just as characters have a way of unfolding as you go, so do worlds. The problem is your world needs to be internally consistent from the beginning and it really needs to stay that way. If it doesn’t, readers experience a vague sense of dissatisfaction. What that means (there goes my muse again rolling about on the floor chortling) is no matter how you go about things—in your head, on paper, or with little scraps tacked to a bulletin board—your world needs to be pretty fleshed out from the get-go.

Much, but certainly not all, of what I write is contemporary fantasy. So the setting is pretty simple because it’s our own world. When I insert magic, though, I try very hard to puzzle through “natural” ways for it to just sort of sneak into things without feeling contrived or artificial. And then I stick to that motif throughout the story or novel. On other fronts, science fiction is easier for me than “high” fantasy, probably because it takes established scientific principles and then just applies them to a (usually, but not always) futuristic world. The internet has been a godsend in terms of ready access to information. If I want to know about suspended animation or zero g forces, all I need to do is type the terms into my browser.

In closing, just as you (hopefully) keep track of your characters—not just how they look, but their dialects and personality traits—you also need to keep track of your world. It helps to have an internal compass that has some way of grabbing your attention when you write something that simply does not fit. Interestingly, my muse just started nattering away about something in the novel I’m working on that really needs to be changed. It fits for the world in one of my other novels, but not for this one. So, trust the process. There’s a reason I signed up to do this blog and I just figured out what that was!

Ann Gimpel

www.anngimpel.com


Falling in love with your characters

[Today's guest blogger is Trisha Woolridge. The readings, events, and podcast coordinator for Broad Universe (www.broaduniverse.org), she is a freelance writer, editor, and educator whose experience includes Dungeons & Dragons Online, animal rescue public relations, and web-based learning.  Look for her in EPIC award-winning (2009) Bad-Ass Faeries 2: Just Plain Bad and EPIC award-winning (2011) Bad-Ass Faeries 3: In all Their Glory, or freelancing about horses and food. Her website is www.anovelfriend.com. Thanks for joining us, Trisha!]

What I remember most from anything I read are the characters. My first crushes were not on actors, but characters. Throughout high school, for example, I was in a serious relationship with Drizzt Do’Urden.

I have to love the characters I read – and I really have to love the characters I write. After all, those are some major, long term relationships! Even a short story, after all the drafts and edits, usually covers a significant piece of life.

Your reader wants to fall in love with your characters, so you should be madly in love with them. Even if it’s a love-hate relationship. (Because, really, aren’t those intriguing anyway?!)

The First Date

Before you jump in bed with these real-albeit-imaginary persons, take some time to get to know them. It’s easy to forget this step and end up pages into a manuscript, having lost hours of valuable time and affection, as you realize “I’m just not into these people!” It can be depressing.

So, take your character or characters out on a date. Hit a bar (or that ubiquitous tavern for you high fantasy folks) or a dance club or grab pizza after a movie. Ask your character all the questions you’d ask a new friend or a potential lover.

“What do you like to do for fun?”

“What did you think of…?”

“What’s your family like?”

And don’t forget the basics.

“What are you drinking?”

“What would you like to eat?”

Like with a date or a new friend, pay attention to your character’s body language. Has she put her purse/pack/broadsword between you defensively? Is he sitting back in his chair and giving you space? Is she lightly touching your arm? Do his eyes keep dropping from your face?

How do you feel during this date? Do you need a cleansing shower or are you fighting to keep from speed dialing to plan the next date? Are you willing to take a second date?

This is an easy game to play with yourself. I tend to do this during chores, like laundry and dishes. (Ok, maybe that’s the only reason I willingly do housework…) Long drives alone are also good times to have your character sitting in the passenger seat to discuss politics (in your world or theirs), what’s on the radio, and wince at your attempts to mimic Lady Gaga (What? Your characters don’t insult your singing?)

An Open and Ongoing Relationship

Yes, my husband knows about my character trysts.

In fact, he occasionally gets invited (on a more apparently metaphorical level) into these conversations as I pose, “What do you think Marne would say about [whatever current conversation topic is]?” If he’s been forced to happily read and reread that manuscript a few times, he’ll chime in with an idea. Or, he’ll groan and roll his eyes and kindly remind me I haven’t shared that ms yet and turn the question back on me.

Another trick is to enlist my online writing and/or role playing friends. We’ll assume our characters’ personas and ask each other questions, moving from the mundane – your first date questions – to the life goals and fears. You know, those things you want to know before exchanging rings and such.

These games, these dates, just keep happening. I like hanging out with my characters.

While making that first date with your main characters – protagonists, antagonists, important side characters – ought to be done before you go too far into any work, additional dates are important to maintaining the relationship throughout your writing time. After all, you probably have to drive alone every so often… and those laundry and dishes don’t wash themselves! Why not set up another date with your characters?

Beyond the Page

The thing with dating your characters is that most of it never ends up in your actual manuscript, and that’s fine. Most may not even make it to typed or handwritten note stage. Then again, does your real life beloved really get to hear or read all the times you think about him/her in a day?

Those special moments, those imaginary dates, make the relationship real. In writing, that makes your characters real, whole people – for you and your readers.

Using emotions to connect with characters

Today’s guest blogger is Sayde Grace. Her most recent book, Untamable, is a paranormal romance. Thanks for joining us, Sayde!

Hello everyone! I’m so thrilled to be here today. I’m Sayde Grace, a native of South Alabama who writes erotic romance and paranormal suspense. You can find me most every day on twitter as I’m thoroughly addicted to it.

No matter what genre you write, whether it be Christian or erotic romance, there is one thing that all characters have in common: emotion. Emotions are what tie the characters to us. I may never meet a man at an airport, fall in love, sleep with him (especially since I’m already married) and then later find out that I’m pregnant. And of course he’s gone. But wait, I see his picture on the cover of Forbes. He’s a billionaire. And guess what, he loves me too. Nope, that may never happen in real life, but in books it can. What makes stories so outrageous like the one I described real to us is the emotions that authors use to make the characters real.

Emotions drive each scene forward. Now, I’m not talking about weepy, sniffling emotions. I’m not the weepy kinda girl so I don’t do weepy emotions. At least I don’t think I do. But as a reader I need to feel what your character is feeling. What she/he is really thinking even when she is doing something different. In some cases I want to know this when the character doesn’t even know.

For me there are three ways in which I love adding emotion while adding character development.

1 .Banter. It can be used as a defensive mechanism, tension builder, or as flirting.

2. Actions; this is great for heroes. As most men don’t want to talk about their feelings, even to themselves, actions can seriously speak louder than words. And I don’t mean having him pull the heroine into a warm embrace.

Try something subtle that he wouldn’t even think about but that it catches her eye. Like him buying her a Diet Mountain Dew and a Three Musketeers bar from the store while he got a coke. It’s her favorite drink, or something he’s seen her drink all the time and the candy he knows she loves. He doesn’t think anything about it, yet it shows he’s paid attention to her, he was thinking about her, and did something that would make her happy. Ok, I admit the drink and candy bar are my favs

3. Bickering, who doesn’t love a good bicker? I mean it can make things grow hotter, or it can take your characters to true rawness. A good fight can show, anger, hurt feelings, sexual tension, desire, love and hate.

These actions can be added to any genre for developing characters. Even in a hard core scifi you can use these to add just a bit of emotion or realistic touches to tie your characters to readers.

Adding emotion to your book is simple. You hear all the time that each scene in the story must move your story forward, well each scene in your story is developing your characters more. With that character development comes emotional development. Add on that. Use actions, internal dialogue, dialogue, bickering, sappiness, banter; any of the above and millions more options to add more depth to the characters emotional journey. Because no matter what you believe, your character is making an emotional journey as well as either a physical or mental journey.

Thanks for having me today. If you’d like to find out more about me or my books please visit my website: http://saydegrace.com

Enter late, leave early

Today’s guest blogger is Christine Fairchild. She has been a writer and editor for 25 years, from journalism to marketing to fiction. She teaches fiction writing and editing techniques at http://editordevil.blogspot.com/. Welcome, Christine!

Enter Late, Leave Early

In Hollywood, the motto “enter late, leave early” is a standard screenwriting technique to deliver higher quality scripts. Not only does this technique reduce the clutter events and dialogue of a scene, it helps hone the audience’s attention to only the most important details of scene: the meat of the moment.

Reduce Clutter

Traditionally, Hollywood is less patient and more stringent about wasted words in a script, because every second of film represents thousands of dollars.

Script scenes are expected to only contain the gold nuggets, the key story moments. In fact, any action or dialogue that isn’t critical to a scene’s purpose or to the overall story is clutter. So when writing scenes, screenwriters stay close to the gold by lopping off their beginnings and endings.

Get to The Story Faster

First things first. “Enter late” means you start the action as late in the sequence of events as possible without losing meaning. In other words, you start as close as you can to the core action and/or dialogue of the scene.

Entering late means don’t tip-toe into a scene. Readers don’t like delay tactics. Avoid showing people getting in or out of bed, brushing their teeth, getting in and out of cars. All the build-up we do to start our day. The only reason to show such everyday tasks or details is if they are extraordinary or they have a core purpose to the scene (or story overall). In other words, all action or dialogue shown must be critical to the moment. Otherwise, they belay the key action, drag pacing and bore the reader.

Better to keep the reader moving by just throwing them into the deep end of the pool and trusting them to swim.

For example, if you had a detective story, you wouldn’t show the hero driving up to a crime scene, getting out of his car, saying his hello’s to all the officers, and then engaging the medical examiner (ME) about the details of the murder. Like most cop shows, the reader can fill in the blanks, so just jump to the moment the partner gives our hero the lowdown on the corpse.

But entering late doesn’t just mean cutting late in action. It also applies to dialogue. Don’t be afraid to jump into the middle of a conversation. That’s where the meat is, and most readers can quickly come up to speed on what’s being discussed. In fact, entering late, whether for action or dialogue, allows the reader to more deeply engage the scene because they have to figure out what’s going on (although don’t make it too elusive). And engaging the reader is always a good thing.

End on a High Note

“Leave early” means the scene ends the moment after the height of action/dialogue is reached.  Everyone knows the characters in a scene will keep talking or moving after the pivotal action ends and the critical moment is over. But why do we have to stick around to listen to it? Once the critical moment is over, the height reached, there’s nowhere to go but down. That means the energy and the pacing go down with it. So why would you want your reader to follow that path?

Long exits come across as rambling and unfocused writing. It can also make the author look insecure, as in “I’m afraid to just let the scene end, so I’m writing extra material to tidy up.”

Here’s a tip: if you are ending after the climax of action has passed and all has calmed, you are ending the scene too late. You should end it “earlier.” Don’t “tidy up” scenes. This more often leads to “pithy” remarks and phony behavior by the characters. Better to end when we the scene still feels raw, alive. This makes reader anticipate the next scene. Such as ending on an imminent decision, event, revelation or reversal is good for creating cliffhangers.

Final Thoughts

I’ll admit that in book fiction, “enter late, leave early” doesn’t always work as designed, because authors don’t have pictures to help get information across, so they have to use extra words. But it’s a good target. I’ve yet to see a book scene where applying this technique doesn’t improve the quality of the scene.

But let me advise this: don’t try to force this technique when you are in writing mode or you may shut down your creativity. Better to apply “enter late, leave early” as an editing technique when you can see the whole scene and best determine the gold to mine.

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